"Simple and Natural Locomotion in VR"

Virtual reality (VR) is still in its infancy. Nevertheless, it already allows us to experience unknown realities in a miraculously beautiful way. The difficulty with VR is to bring the user and virtual reality into harmony. Therefore, locomotion in VR is one of the biggest challenges in the VR-industry. Due to the lack of space, joystick and teleportation systems are used for locomotion. The disadvantage of navigating with either of those systems is poor immersion and the wide occurrence of motion sickness. Personally, I get motion sick in minutes. That’s why I created a VR locomotion solution that allows a better experience and reduces motion sickness to a minimum.

Making good locomotion accessible

My personal goal is to make this system available to the average VR user, to take VR further and to improve the immersion. To achieve this, I am releasing the build plans for non-commercial use, allowing makers to 3D-print and assemble a system themselves. This is to boost the development of the concept/system and to enable a first test phase. You can find all Project sources below.

The system and concept presented here have been globally filed for patent. This was done because the common user cannot build such a system by themselves. I am therefore looking for industry partners who want to bring such a system to market. Relevant information can be found in the concept documentation sector.

More about the MT-One system


More about the Concept

Upcoming Events

- Video about System

A new video is in production and will be released in a few weeks. In addition, all information about the system and further procedure. (In Progress)

- Community Start

To get the system further, more developers need to be involved in this project. (Publishing)

- Compatibility

To enable and ensure compatibility with VR games, a driver must be written that transfers the motion inputs of the system into the game. Maybe I should start a Kickstarter  Campaign to crowdfund.